Devilated Gore · Atmosphere · FX

Part One

Install BepInEx 5

Drop the loader next to Devilated.exe, run once, and confirm the framework generated its folders.

BepInEx is the loader that lets the mod run at all. You install it once, run the game once to let it unpack, and confirm it built its folders. Five short steps — then the mod itself is a single drag-and-drop.

Grab the right file

Which Download

On the official releases page, open the newest BepInEx 5.4.x release and look under its assets for the Windows 64-bit archive. At the time of writing that is:

BepInEx 5 · Windows · x64
BepInEx_win_x64_5.4.23.5.zip
Five steps

Install the Loader

01

Find the Devilated folder

In Steam, right-click Devilated → Manage → Browse local files. Explorer opens on the folder that contains Devilated.exe. On the reference machine that path is …\SteamLibrary\steamapps\common\Devilated.

The Devilated install folder. winhttp.dll and the BepInEx folder sit directly beside Devilated.exe.Full size
Fig. 1 The Devilated install folder. winhttp.dll and the BepInEx folder sit directly beside Devilated.exe.
02

Download the correct BepInEx build

From the official releases page grab the newest BepInEx 5.4.x Windows 64-bit archive — BepInEx_win_x64_5.4.23.5.zip at the time of writing. Make sure the file name contains win_x64 and starts with 5.

03

Extract it into the game folder

Open the BepInEx zip and copy its contents into the Devilated folder — not a sub-folder. When you are done, winhttp.dll and a fresh BepInEx folder sit directly next to Devilated.exe, exactly like the screenshot above.

The Devilated install folder. winhttp.dll and the BepInEx folder sit directly beside Devilated.exe.Full size
Fig. 3 The Devilated install folder. winhttp.dll and the BepInEx folder sit directly beside Devilated.exe.
04

Launch once, then quit

Start Devilated normally and let it reach the main menu, then quit. This first run is what makes BepInEx build its working folders. A console window may flash on launch — that is the framework reporting in.

Devilated v1.0.2 main menu. The MODS entry confirms the base game is mod-aware.Full size
Fig. 4 Devilated v1.0.2 main menu. The MODS entry confirms the base game is mod-aware.
05

Confirm the folders generated

Open BepInEx and confirm you now see cache, config, core, patchers and plugins, plus a LogOutput.log. If those exist, the loader is working and you are ready for the mod.

Inside BepInEx after a first launch: cache, config, core, patchers and plugins are generated automatically.Full size
Fig. 5 Inside BepInEx after a first launch: cache, config, core, patchers and plugins are generated automatically.
Proof it worked

Confirm the Install

Open the BepInEx folder. If the loader ran correctly, it generated these sub-folders automatically on that first launch:

  • core — the framework itself (always present after extraction).
  • cache, config, patchers, plugins — generated on first run.
  • LogOutput.log — the startup log. Open it to confirm BepInEx reported in.
A healthy BepInEx folder after the first launch — cache, config, core, patchers, plugins and LogOutput.log.Full size
A healthy BepInEx folder after the first launch — cache, config, core, patchers, plugins and LogOutput.log.